﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UT3Bots.UTItems
{
	public class UTPoint : UTObject
	{

		protected bool _isReachable;



		#region Properties
		/// <summary>
		/// True if the bot can run straight to this point, False if there is something in the way
		/// </summary>
		public bool IsReachable
		{
			get
			{
				return this._isReachable;
			}
		}
		#endregion



		//Constructor
		internal UTPoint(UTIdentifier Id, UTVector Location, bool IsReachable)
			: base(Id, Location)
		{
			this._isReachable = IsReachable;
		}

	}
}
